Or even thousands of portraits when trading in Jita or taking part in a fleet fight?
This was the problem that we were facing for Incursion - rendering characters with all the details that we want to present to our users takes up a lot of computers resources - resources that we want you to be using to blow up spaceships rather than rendering portraits.
Collect derelict capsules before they’re stolen by Guristas forces and turn them in for rewards, as well as collecting agency points by completing various challenges for rewards that include Cerebral Accelerators, a new module, Boosters and event exclusive SKINs.
Jump Fatigue will see some significant changes in this release, including a 95% reduction in the cap on fatigue accumulation, ensuring that capsuleers are free to move around more freely and engage in combat further afield.
Until then, our avatars are limited to tiny posed passport photos.
Understandably, players have requested the ability to re-take these character photos or change things about their appearance.
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EVE Avatars has some of the old character portraits from before character creation was redesigned in the Incursion expansion on January 18, 2011.Based on this, we decided to render all character portraits server side and let the EVE client fetch the portraits from our web-based Image Server, just like normal web browsers do when loading up web pages.This means that the client isn't loading graphic assets and running rendering code for characters in the background while you are flying in space, it will just fetch the character portraits via the internet as if you were browsing a web page.Please use the search feature or browse our Knowledge Base of support articles for information and/or solutions to issues.Alternatively you can file a support ticket to get in touch with a Game Master who will assist you as soon as possible.We won't be able to change anything fundamental to how our characters look, such as race, gender or bloodline.